I'm Kristina Törnblom, a designer living in Malmö, Sweden, working with service design, codesign, design research, visualisation and play.

I often create playful experiences and tools to support learning, awareness, dialogue!. It can for example involve an exhibition, a workshop, a dialogue tool or a service.

I am interested in longer or shorter assignments

My CV as a pdf


Do get in touch at kristina dot tornblom at outlook dot com


The weatherstation on Ven in the sound between Denmark and Sweden is a first step towards a historical science centre. The public weatherstation consist of a small sculptural park with mechanical meteorological instruments where you can measure temperature, humidity, wind velocity and more. In a digital infokiosk you can via a touchscreen write your own weatherreport and read in the weatherdiary from the sixteenth century til today. In this project I´ve been working with the artists/blacksmiths Jan Cardell and Lars Lincoln. Commissioned by the cultural department of the city of Landskrona.

Opening of the weatherstation the 25th of april 2005.

The first weather report was made by crown princess Victoria.

Jan is working on the finishing touches on the rain gauge.

The website accesible on site through a touchscreen where you can read the weather diary (all the way back to Tycho Brahes notes in the 16th century) and make your own report as well as sending it as a postcard.

Images from the website on the folklore around weather predictions in the past. Feks the colour on the fins of the perch fish could predict the length of the coming winter.

Jan is working on the barometer.

The barometer-measuring atmospheric pressure.

The hygrometer is measuring humidity and is using human hair as the indicator since it stretches out when it is wet and the opposite during dry weather.

Putting the wind vane to the test through the roof of Lars old Volvo.

Read more (pdf in swedish)


By the end of the sixteenth century one of the prominent figures of modern astronomy, Tycho Brahe, lived and worked on the island of Ven. Commissioned by the cultural department of the city of Landskrona I worked out a concept for developing the Tycho Brahe heritage towards a historical science centre with children and youth as the primary target group. The foundation of the concept is an activity centre where historical and modern science are linked in activities with a starting-point in the days of Tycho Brahe and his questions about the physical world. At the centre the visitor has the opportunity of working practically with historical scientific questions and missions in research expeditions and workshops.

2011: The science center has taken its first steps with among other things the installation of a weather station, a playground and a planet path around the island. The background image is from the Tycho Brahe exhibition inside a church where I worked primarily with the image research.

read more (pdf-in swedish only)


Ktree is a musical sculpture standing in the harbour in Malmö. The sculpture is five metres high with percussion instruments in its crown for which you can compose your own rythms online and send them to be performed at a chosen day and time. The artist Jan Cardell built the sculpture that was also planted in the courtyard of the European Council in Brussels during the Swedish presidency in 2001. Me, Johan Torstensson, Niklas Nilsson and Otto von Busch created the internet connection.

2011: Ktree is not in use as of now

You go to the Ktree website and download the treecomp software

Compose your rythm and upload it(choose date and time when you want it to be performed on the sculpture)

Go to the original home of Ktree outside K3, Malmö university, and listen! -or freak out/cheer up whoever is passing by..

Ktree paid the European Council in Brussels a visit in 2001. A lot of people where involved in setting it up!

One of the guys who helped out trapped underground-where the computer was located



“The Starlätt girl has no idea what it feels like to drink moonshine from the bottle diluted with raspberry syrup. How good the feeling is to imitate Boy George in your older sisters shocking pink eye shadow and half a bottle of hairspray in your fluffy fringe. Or to shout “who the fuck is Alice!” at Statt** together with ten sweaty leather vests. The only cloud in the sky for Starlätt girls is the fear of being dumped by the stimorol guy. Or that she would forget to answer with a smile or to point out how happy and grateful she is.”

Starlätt is a photography project that turned into a book that tells the story of teen years, my belowed childhood friends, my family and my hometown Nora in the middle of Sweden. And about never stopping chasing that big pink hubba bubba bubble with the sharpest needle.

*Starlet was a really popular romantic magazine four young girls starting 1966
** the main hotel in the village

Starlet-the book Starlet-spread

Beat dress by Carl Rosenquist
Photo by Johan Sundell


For the past four years I have been teaching and coordinating the course fashion and technology at K3, Malmö University. A course investigating applications for wearable technologies where the students have been exploring design concepts and building prototypes using sensors, microcontrollers and smart textiles.


From the curriculum:
“As wearable technology becomes more common, it is changing our concept of human subjectivity, creating new concepts of identity, new systems of behaviour and extensions of the body itself. What happens when the appearance of your garment is reacting on the surrounding sound environment or could be remotely controlled from afar? What if you could tag your outfit with a digital alter ego that could be revealed by anyone scanning your clothing?

We explore how wearable technologies can speak the language of fashion, serve as agents for personal expression, as functional tools or as critical tools. The course combines the theories of wearable technologies as means for personal expression with practical concept development and physical prototyping.

Explorations of the field includes a study of clothing and style as socio-cultural communication and an investigation of how emerging technologies can assist in personal expression. The practical work will include a hands-on study of enabling technologies, electronic labs and design assignments on topics such as "fashion hacking", "contextual couture", "bodily transformations" and "back to the future". Structurally, the course is divided into lecture, workshop, electronic lab and presentation seminar.

A major part of the course is dedicated to the students putting their knowledge into practice by conceptualizing an innovative idea and to design and construct a wearable prototype using microcontrollers, sensors and textiles.”


YEP! That’s what we have been doing-and its been great fun! I have been planning the course and dealing with teaching on design matters. Tony Olsson, Marcus Hannerstig, David Cuartielles and a few others from the prototyping lab at k3 have been in charge of the technical teaching.


A few examples on themes the students have been working with:


An investigation and elaboration on the theme of memories in relation to wearables and technologies affording memory. Feks: how can the history of clothing be tracked?, how can it store personal memories? How can it help you remember?


With the inspiration from the animal kingdom and the protection and attraction strategies of animals we explore expressive applications for wearable technology.


An investigation into clothing as carriers of meaning, identities and action spaces. And the attempt to hack it. Exploring wearable technology as vehicles for transformation.


Designing for emerging mobile lifestyles. The students showed their work at "Tingens talan" at Form & Design Center in Malmö.


Xperimenthuset in Växjö is a science center aimed at children and youth. I worked with the set design of their exhibition on natural sciences and technology and developed a plan for it´s renewal. I came up with a new theme on the possible impossibilities of our planet earth and the concept incorporates spatial design, thematic tubes with sound and new exhibits.


Which are the prerequisites for an absorbing game experience? And how do you adjust these conditions after the environment where it´s used, in this case the exhibition Krible Krable at the science centre Experimentarium in Copenhagen. My degree thesis concerns these questions and among others I investigate the use of Csikszentmihalyis theory of flow in describing playability. The practical part resulted in Dynamite, a motioncontrolled survival game for dustmites. The participants play the parts of mites and enter a strange world barely visible for the human eye. The playing board is the bed in the the bedroom and the adventure take place in the neverending landscape of the mattress where the goal is to eat skinflakes, mate and avoid all kinds of dangers

Play! (Online version. Shockwave . Turn on your speakers)

Read the thesis(Pdf in swedish)


An interactive little movie about a funny little human..

In the movie you can model new characters by clicking at different parts of the face. Nothing but an animated "paperdoll" but pretty entertaining.…Unfortunately the moviefile is too large to show, but I show some stills from it anyway..

This is a really old project that I made during a workshop while studying at K3-so I thought an image from one of those parties there would fit as the background image...And thank you Yun, Lotta, Amanda and Håkan!


March 16 Unsworn Industries hosted the Innovation Day Skåne event at Stpln in Malmö. Approximately 100 participants involved with the development of an international innovation strategy for Skåne was gathered to discuss: What kind of innovation challenges should we focus on? And who needs to do what to make it happen? The meeting was a joint event by Region Skåne, FIRS, Sounding board, and the Swedish government with representatives from the ministry of enterprise, energy and communications since one of the aims of the day was to produce input to the national innovation strategy which is currently under development. Unsworn Industries guided the participants through their quest of:

1. Finding important innovation challenges.
2. Producing project proposals answering to these challenges.
3. Committing oneself to take action to make it happen.
4. Articulate concrete proposals (in Swedish: inspel) on paper for the national innovation strategy that was handed over to the government representatives.

All this was done with the help of blowing our horns, pink envelope guidance, letters from the future, speech bubbles as a parallel communication channel as well as placards and some additional conversation props for enhancing the discussions. We were supported by Jonas Klevhag, Teknolpol (moderating) as well as Varelsen (moviemaking)

A great day for a better Skåne we hope!

STORSJÖODJURSCENTER - an interactive monster laboratory

Come to Storsjöodjurscenter in Svenstavik in northern Sweden to join the search for Storsjöodjuret — the mysterious monster of lake Storsjön. Unsworn Industries teamed up with Testbedstudio architects and Terje Östling to build the new headquarters of the Association of Monster Researchers.

Watch a movie

View photos

finalist at IxDA awards


As part of the course Democratic design experiments at the co-design master programme we have been exploring the interconnections between culture and health at Østerbro, more specifically how cultural activities can be a more prominent part of health services at Østerbro. Health is not only about the right food and excersice but also about the social, cultural and creative aspects of life.

We explored for example a Culture Clinic, where you receive cultural activities as treatments on health issues.

We also staged a so called ”workout” where we connected three different actors/institutions with rather different roles within the health and culture spectra. Øbro jagtvej library, Forebyggelsecenter (a health prevention centre) and Vibenshave (an association for seniors) in order to explore cultural activities as health activities, generate ideas and pave out new trails in between the sectors and open up for possible collaborations..

Visual identity for Workout Østerbro design event

Video from the Workout Østerbro design event

Click the fullscreen icon. Under options (top right corner), choose always show title and description.


MindLab in Copenhagen is a cross governmental innovation unit which involves citizens and businesses in creating new solutions for society. During my internship there I worked among other things on a project together with the Danish working environment authority aiming at ideating new approaches and services for supporting a culture of a healthy working environment among the businesses and organisations they were in contact with.

The project had a service design orientation and during the project we explored together with representatives from small businesess from different industries services focusing on: 1. Top management dialogue, 2. Setting your own working environment goals and 3. Partnership.


A signage system for MindLab at Folkemødet

A signage system for MindLab at Folkemødet

Democratic design experiments. As part of my studies at the codesign master we produced a book about our experiences from cocreation together with four different neighbourhoods in Copenhagen during fall 2014.

From the book Democratic design experiments

From the book Democratic design experiments

From the book Democratic design experiments


Some photos from my stay in Cuba in the summer of 1999.